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subject: Soda Ultimate Race!!!!

282 replies on 19 pages. most recent reply: 29-Aug-06 23:29 by kd0gt

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edlinfan

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 02:30   »» 
Amoebas are gravity powered. Their muscles distort them into being off-round, and gravity pulls the amoeba onto the recessed part. As that part rotates around the amoeba's perimeter, it makes the amoeba spin. If gravity is too low or wave speed is too fast, the amoeba flexes so quickly that gravity can't pull it down fast enough. The amoeba usually continues the resultant backwards flop until it catches up to its flattened part, which is by now continuing another circuit. The natural reaction when you see your amoeba flipping around is to turn up g. This helps, but eventually you get to the point where g is up all the way and your amoeba is still moving too quickly. (Or, if your amoeba isn't very crossbraced, it may collapse when exposed to very high gravity.)

Turbines, on the other hand, spin around just fine with g off. Therefore, they are usually fine with going fast, unless they're really short from end to end. They don't usually tip over, instead, they explode at high speeds. Since the explosions are usually due to small inconsistencies, you can improve upon your design and fix the muscle timing/spring lengths/off-round wheels. Amoebas, no matter how well made, are still prone to flipping.

Now, even though amoebas and turbines can both be tweaked to go very fast, they each react differently to slopes. As I said before, amoebas are basically g powered. When they hit slopes, gravity effectively changes. It's still pulling straight down, but since they're going uphill, it seems to them like it's pulling down and backwards, sort of like the feeling you get when sitting in a recliner. Since the amoeba is being pulled backwards as well as down, that much of gravity is actually working against the amoeba, making it much more prone to flipping.

Turbines, again, are longer than amoebas and not gravity powered, so all they have to worry about is not ramming into the hill and exploding, unless it's VERY steep (over 50вк). They are also not as prone to getting "snagged" on the top of the hill (although they can get high-centered).

Phewwwwww.... a long technical explanation, I know, but I hope it's as fun to read as it was to write.

^E

edlinfan

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 04:48   »» 
stdp, but it's been a while

THE RESULTS FOR STAGE ONE ARE IN!!!!

Standings:
1: Steeler (fast_turbine)
2: Edlinfan (48_turbine)
3: OmgitsDaintyzip (uberturbine)
4: Spiritbomb3001 (30_sided_Amoeba)
5: im_an_alien (Ameoba)
6: trainboy (Racer)
7: emily_g (car)
8: Missa (wiggle_worm_practice)

Congratulations to Steeler, and well done, all!

I'll try to get the next few stages out soon.

^E

edlinfan

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 04:49   »» 
Sorry, forgot to attach the race.

STTP.

race: http://sodarace.net/upload/edlinfan/UltimateRaceSpeed.jnlp

im_an_alien

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 19:59   »» 
====================================
---------------------------------------------------------



HOW MANY TIMES MUST I SAY THIS? I WANT TO CHANGE MY ENTRY MODEL.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=im_an_alien+fast_turbine_runner



====================================
---------------------------------------------------------

im_an_alien

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 20:05   »» 
stdp

Please redo the race, my fast model was NOT in it.

guest
Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 20:46   »» 
ok i did and ive done them all apart from the final one which i will do tomorrow

race: http://sodarace.net/upload/goodsidecool4345/race1.jnlp
race: http://sodarace.net/upload/goodsidecool4345/race2.jnlp
race: http://sodarace.net/upload/goodsidecool4345/race3.jnlp
race: http://sodarace.net/upload/goodsidecool4345/race4.jnlp

Steeler

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:13   »» 
What happened to my turbine?

Steeler

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:16   »» 
Here's the real first race, with my <i>and</i> IAA's turbines.

race: http://sodarace.net/upload/Steeler/Speed.jnlp

Armageddon

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:29   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Armageddon+kwa

THIS is kwa. kwa is totally wacko. haha iaa i beat you haha ur the one behind me

: http://sodarace.net/upload/Armageddon/BWHAHAHA.xml

Armageddon

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:33   »» 
btw kwa had faster counterparts but they glitched in sr just like zoominator did.

oops
sorry...
race

: http://sodarace.net/upload/Armageddon/bwahahaha.jnlp

Steeler

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:34   »» 
I forgot to post the standings for the real race (with IAA's and mine correct).
1: Steeler (8pt_turbine)
2: im_an_alien (Fast_turbine_runner)
3: edlinfan (48_turbine)
4: OmgitsDaintyzip (uberturbine)
5: Spiritbomb3001 (30_sided_Amoeba)
6: trainboy (Racer)
7: emily_g (car)
8: Missa (wiggle_worm_practice)

Edlinfan, are you going to do the rest, or do you want me to do them?

im_an_alien

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:34   »» 
I'm second! I shall optimize my turbine...

Armageddon

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:39   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Armageddon+kwabee

sorry heres a faster kwa use dis one. and is it too late to enter lol?

Steeler

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:41   »» 
Sorry, but I think it is too late to enter. Then again, people keep making new versions of this, so there might be another one after this one.

Steeler

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Re: Soda Ultimate Race!!!!   posted: 11-Jan-06 22:44   »» 
Also, IAA, didn't Sodabuilder originally say something about no optimizing between races?
I think the rule was you had to keep the same model the whole circuit...



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