This is an archive of a previous version of Sodarace.

Please visit http://sodarace.net for the latest version.

forum  |  »» sodaplay
 
»» forums  »» sodarace league forum

subject: Team Account Battle

79 replies on 6 pages. most recent reply: 03-Aug-06 12:38 by timmytiptoe

»» back to topic list  

This topic has 79 replies on 6 pages [ 1 2 3 4 5 6 | » ]
»» previous topic   »» next topic  


mathchamp

»» models
»» homepage

Team Account Battle   posted: 19-Dec-04 02:18   »» 
Multiple Sodarace teams (Example: Sodafire) can get together here and take challenges. The first challenge is to build a nice coaster! I will rate the coasters from each team that builds one. Areas are as follows.

Smoothness: How smoothly the mass follows the track /50

Use of various elements: The more different types of track you use (Example: Loops, Turns, Straight track) the more you get in this category. /50

Use of visibility: Hiding the mass under fixed masses to go through elements will score you more here, but don't make the ball invisible. /50

Multi-car train: Instant 10 bonus points if the train length appeals.

Way of stopping:
-Cars flying off track and bouncing all over the place = +0 points

-Cars Dropped into holding tank: Holding tank meant to be at the end of the track where masses bounce in there = +10 - +35 depending on appeal.

-Cone Scoop: Those little triangles you find at the end of some coasters that get the masses stuck = +50

-Masses stop on tracks at end = +50 or less

-Masses Fly into tank that holds the masses at the start: The end of the tracks let masses fly into the tank where you take masses from and start them up = +65

-Continuous Circuit: Tracks loop so that a mass completes a loop and stops at the beginning OR keeps going in unlimited circuits = +75 Max

-Other way = Some random bonus depending on appeal

Faliure: You will be awarded a max of 5 points.

Overall Appeal: Other things the coaster builder includes can increase score.

Summary of point breakdown:

Smoothness............................./50
Use of various elements............/50
Use of visibility........................./50
Multi-car train.........................../10
Way of stopping......................./75
Overall appeal........................./???

Total....................................../235+???

The highest score wins.

You can start building your coaster and submit it.

All teams can participate.



mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 02:20   »» 
Oh, and I'm part of sodafire

Although unconfirmed, I will build the walkers

>>>Fire<<<

Creator7

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 02:43   »» 
I coaster per post per hour please.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Creator7+TyroCoaster


Creator7
>>>Fire<<<
Team Creator

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:00   »» 
ok

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:07   »» 
Smoothness..................25/50...Could be better
Use of various elements.35/50...Pretty Good
Use of visibility..............10/50...The ball was visible for the whole time!
Multi-car Train................0/10...Number of cars: 1
Way of stopping.............10/75...Item used=Holding Tank
Overall Appeal................+25...that was a good glitch piece near the end

Overall: 105

Rating: C

Ranking Chart:
1st...Sodafire...105pts...C

Creator7

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:15   »» 
Has it been an hour yet? I have a specialty coming up. Although it's short.

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:22   »» 
You can post another coaster at midnight EST (Eastern Standard Time) I said OK at 11:00 pm EST

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:28   »» 
You can e-mail the model to me at simony_math@hotmail.com so I can see it, but it won't count unless you post it on the thread after an hour.

Creator7

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 03:43   »» 
I'll post it on the thread in 14 min.

Creator7

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 04:05   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Creator7+ZingCoaster

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 13:57   »» 
Smoothness...........................35/50...better
Use of various elements..........25/50...ok
Use of visibility.......................10/50...could be improved
Multi-car train.........................10/10...Number of cars: 9
Way of stopping......................50/75...Cone Scoop
Overall Appeal.........................+5

Total......................................135/235

Rank......................................B-

Chart
1st...Sodafire...135pts...B-

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 14:35   »» 
Here's my example

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=mathchamp+What_happened_to_the_2nd_slope

It was planned to be called What_happened_to_the_second_slope? but you can't use ? then i tried What_happened_to_the_second_slope but that was one character too many. Then I used what I have now. It is my first ordinary car coaster!

idrinksoda

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 15:08   »» 
ok heres a few of my coasters even though im not on a team but please grade them anyway. P.S the first one is my favorite <->><<->

model: http://sodarace.net/upload/idrinksoda/longtrain.jnlp
model: http://sodarace.net/upload/idrinksoda/laded2.jnlp
model: http://sodarace.net/upload/idrinksoda/bestcoaster.jnlp

idrinksoda

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 17:03   »» 
oops my favorite got a lil messed up here it is *fixed* i hope

model: http://sodarace.net/upload/idrinksoda/longtrainfixed.jnlp

mathchamp

»» models
»» homepage

Re: Team Account Battle   posted: 19-Dec-04 21:20   »» 
Coaster 1

Smoothness....................45/50...Nice Job
Use of various elements...40/50...Nice Job
Use of visibility................15/50...A new record :)
Multi-car train..................10/10...Number of cars: Too high to count
Way of stopping..............50/75...Cone Scoop
Overall appeal................+10.......The bouncy bit was nice

Total..............................170/235

Rank...B+

Note: The coaster is unofficial and won't rank



This topic has 79 replies on 6 pages [ 1 2 3 4 5 6 | » ]


»» previous topic   »» next topic  

»» back to topic list  »» top of the page  

PLEASE READ THE FORUM GUIDELINES AND ALWAYS PREVIEW TO CHECK MESSAGES BEFORE POSTING...
...Help keep our forums creative and constructive. Thank you.


»» forum home