Multiple Sodarace teams (Example: Sodafire) can get together here and take challenges. The first challenge is to build a nice coaster! I will rate the coasters from each team that builds one. Areas are as follows.
Smoothness: How smoothly the mass follows the track /50
Use of various elements: The more different types of track you use (Example: Loops, Turns, Straight track) the more you get in this category. /50
Use of visibility: Hiding the mass under fixed masses to go through elements will score you more here, but don't make the ball invisible. /50
Multi-car train: Instant 10 bonus points if the train length appeals.
Way of stopping: -Cars flying off track and bouncing all over the place = +0 points
-Cars Dropped into holding tank: Holding tank meant to be at the end of the track where masses bounce in there = +10 - +35 depending on appeal.
-Cone Scoop: Those little triangles you find at the end of some coasters that get the masses stuck = +50
-Masses stop on tracks at end = +50 or less
-Masses Fly into tank that holds the masses at the start: The end of the tracks let masses fly into the tank where you take masses from and start them up = +65
-Continuous Circuit: Tracks loop so that a mass completes a loop and stops at the beginning OR keeps going in unlimited circuits = +75 Max
-Other way = Some random bonus depending on appeal
Faliure: You will be awarded a max of 5 points.
Overall Appeal: Other things the coaster builder includes can increase score.
Summary of point breakdown:
Smoothness............................./50 Use of various elements............/50 Use of visibility........................./50 Multi-car train.........................../10 Way of stopping......................./75 Overall appeal........................./???
Total....................................../235+???
The highest score wins.
You can start building your coaster and submit it.
All teams can participate.
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