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subject: AmeobaRace

271 replies on 19 pages. most recent reply: 13-Aug-07 22:55 by edlinfan

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lxmorj

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Re: AmeobaRace   posted: 25-Aug-05 19:03   »» 
here... email my gmail at lxmorj@gmail.com when u beat that one

race: http://sodarace.net/upload/lxmorj/dontbesococky.jnlp

SpiritBomb3001

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Re: AmeobaRace   posted: 11-Sep-05 00:30   »» 
Uhh... well I don't have sodarace on my CPU, but maybe someone could import this model for me???

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=SpiritBomb3001+Krusha2

It can easily clear most ramps. (Is there a ceiling in sodaraces??? Sry, I'm just clueless at sodaraces...)

Will I have to download something, like JAVA to do this?

Well, just put it into a race, and tell me how well it does in it.

SpiritBomb3001

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Re: AmeobaRace   posted: 14-Sep-05 23:59   »» 
Uhh... I can't open sodarace. My parents won't let me download anything onto my CPU and I heard JAVA slows down the computer. Alot. Is there any way to view it without JAVA? I mean, it looks cool, my friend showed it to me a while ago, so I wanted to make my own. In my old account, I made several terrain I was going to submit, but then I found out you need JAVA! (also, my friends CPU is slow, JAVA side effects)

Can you help out someone who has made some really good obsticle courses, coasters, and other models, but is a clueless n00b at sodarace? Plz?

sodaracer

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Re: AmeobaRace   posted: 16-Sep-05 19:08   »» 
http://sodaplay.com/constructor/player.htm?&getmodel=lopez12345+satansamoeba

race my model! well,mabe look at it,im not sure i done it right...

maniac1993

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Re: AmeobaRace   posted: 03-Oct-05 22:22   »» 
I dont know hot to make on

Sammyz5

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Re: AmeobaRace   posted: 11-Nov-05 18:27   »» 
how do you race

Black_wine

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Re: AmeobaRace   posted: 18-Nov-05 03:23   »» 
ths is amazing palce ...though i m learning and havnt succeded in making any structure .....but still is a nice and amazing to work to do

pk007

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Re: AmeobaRace   posted: 28-Nov-05 16:34   »» 
wow. who here is on thee london team? i wanna compete!

Steeler

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Re: AmeobaRace   posted: 05-Dec-05 01:52   »» 
How do you get your Amoebas to not flop over like this?
All of them do it at least once, the one in the front does it a lot...

file: http://sodarace.net/upload/Steeler/Race2

Steeler

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Re: AmeobaRace   posted: 05-Dec-05 02:00   »» 
Also, how do you post your race so when you click on it Sodarace opens with your race? All I get is an XML file...

Steeler

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Re: AmeobaRace   posted: 05-Dec-05 02:57   »» 
Never mind, I figured it out.
Here's that flopping thing again. Luckily mine is still fast enough to beat Grape's original. I know the later contender additions would KILL mine, but give me a break, I've only been SodaConstructing for 3 days.

race: http://sodarace.net/upload/Steeler/The_Great_Amoeba_Race_Me_vs_Grape.jnlp

edlinfan

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Re: AmeobaRace   posted: 05-Dec-05 04:44   »» 
Try increasing gravity and increasing wave amplitude. Just be careful not to increase amplitude so much that it crashes, turns inside out, or explodes...

Steeler

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Re: AmeobaRace   posted: 05-Dec-05 15:11   »» 
My Gravity is already to the max and the amplitude is as high as I can get it without it exploding. Also, I've noticed another SodaRace glitch: Uploading your contenders at different positions, even if they are the same model and are going in the same direction, makes them behave very differently. Sometimes when I load my Amoeba it flops a lot, other times it only flops once or twice. I bet my same amoeba could beat 1000 frames if I loaded it at the exact right position.

lxmorj

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Re: AmeobaRace   posted: 05-Dec-05 18:26   »» 
There are really five things that go into racing (Ameoba's), at least if you use both the constructor and xml editing....
1- Think of your best approach to the terrain....i.e. five spokes, four, three? which kind of bracing to use, whether to have a central mass point or not..... etc.
2--- Build it--- Generally in sodacontructor, then get out the trig and calculate the perfect lengths for the unstressed springs... time the muscles perfect and set their individual amplitudes as well, in xml....
3--- Tune it--- Xml is usually no good for this, you need to watch the model as you go... tuning consists of amplitude, frequency, spring constant (k), friction, and gravity...
4--- Size it--- mess with the size of the window, and when you input it into sodarace, the size varies... you'll catch on fast, just dont use it ridiculously... nothing you couldnt feasibly build w/o scaleing, just use as a time saver...
5--- Input Model---open both soda race and soda contructor so you can see them both on screen, and click accept model at different times to see what starting point is optimal... lets say its uphill, you may want to start in a wheely or soemthing...


Thats all really... also save your models, variations of them, lots of similar ones.... helps for later races... I haven't had to BUILD a model in years, i just tune my old ones up for different terrains.

edlinfan

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Re: AmeobaRace   posted: 05-Dec-05 23:44   »» 
Steeler: A bit more, try turning down the speed.



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