This post regards both SodaRace and general Soda Constructor fun... so, without further ado:
I've marveled at the idea of collision detection in SodaConstructor for some time now. I've imagined many new things that could be possible if the user had the ability to set collision detection among certain masses. Now it fially seems as if it could be a possibility.
Ed, is the collision detection you plan to implement with the terrain (or any method you use to prevent the model from "falling through" the terrain) applicable to masses and springs, as well?
If collision detection between masses and springs was possible in SodaPlay, the diversity and creativity of the models produced would increase ten-fold. For example, collision detection would allow such things as: gears that actyally turn one another, teamwork among two or more onscreen models without the need to connect them with a spring (imagine climbing models that could use one another like stepladders), the ability to build robots that could spar with one another until one is rendered useless by the other's force.
I'm sure that many soda constructors/artists have thought of this. There are just too many things to list that collision detection could add to SodaConstructor.
If you guys think Kevino has amazing models now, imagine what he could create if his models could *touch* one another.
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