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subject: the sodaconstructor interface: how would you improve it?

214 replies on 15 pages. most recent reply: 25-Jun-07 01:01 by jackman6

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sodaboy9000000

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Re: the sodaconstructor interface: how would you improve it?   posted: 19-Jun-02 16:40   »» 
Good one, guest! That would be precise, but it might be annoying to have to go to a text box just to type the muscle position It would have to be an option; we'd have both the visual sine wave and the text box. Whatcha think?

sodaboy9000000

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 19-Jun-02 16:50   »» 
> The collisions that occur within this box would
> behave just as when the daintywalker hits the sides
> of the screen. In other words, you've just made the
> space smaller. You could think of the four edges of
> the screen as those type of solid lines.

Yeah, but if the daintywalker hits the wall, do we want it to turn around? Not in the race! If it touches the side of a hill, it had better not turn around. Should this be yet another option? You know, you shoul be allowed control SO's to cause the model to turn around or not.

Nick R.
Sodaboy9000000
Creator of Rollers
Fixer of Walkers
Father of Worms
Lord of Rings
Poster of Ideas
Devourer of Cake
Drinker of soda

sodaboy9000000

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 04:29   »» 
Hello again. I have an idea. How about a "tutorial AI?" A little scrolling message bar at the bottom of your screen during construction would tell you what you are doing wrong, what your cursor is touching, and how to improve your current model. It could also search for similar models in the 'zoo and tell you if yours is better. Great for beginners! Or a little blue face that would talk to you, voice provided by the makers of sodaplay. How would you like ed to act as a "backseat constructor?" "Hey! That mass is too far away! No, no, no, that's all wrong. Who taught you to click?"

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:25   »» 
> I hate to be the first to disagree in this forum, but
> I don't like the ideas that would change the
> fundamentals of constructing models. Changing the
> properties of the masses and springs and adding more
> dimensions to the sine wave does not appeal to me. I
> think the only changes I would like to see are those
> which give the model maker help in making precise
> angles and lengths. I am in favor of speeding up the
> creation process, not in changing it.

sry im late, but newness could add to the whole things and this is reference on page 2 or 3

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:33   »» 
hahaha, i wonder what ed sounds like anyway
AHHHHHHH RUN FOR YOUR LIVES ED IS MAD AT ME!!!!!

qwertilliopasd

»» models
»» homepage

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:39   »» 
AHHHHH!!!!
Ed-Zilla!!!!!

qwertilliopasd

»» models
»» homepage

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:40   »» 
"ED-Zilla" paints an interesting mind-picture...

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:44   »» 
yes, it does..... hey, wheres my leg AND MY FASTEST SODA??????
AHHHHHH ITS ED-ZILLA

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:47   »» 
wait i dont have a Racing Soda IT WAS MY OTHER LEG!!!! oww
*Crawls to a PayPhone*
*Presses 0*
Operator: Hellow, who would you like to dial?
Me: MOMMMMMMMY!!!!!
Operator: and your name?
Me: OWWWWWWWWWWWWW MYLEG!!!
Operator: please insert a quarter.
********Phone disconnects********

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:47   »» 
a bit too dramatic

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 05:49   »» 
This Is Post 130 on this topic!!!

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 06:23   »» 
AAAAAAAAAAAAAAND its the msot replied to topic on the Forum!!!!!!!!!!!!!!!!!!!!!! WTG Ed

sodaboy9000000

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 06:28   »» 
SS, is it possible that maybe, just maybe that last drink was a little too much for you?

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 06:30   »» 
I SAID I AM HYPER AND THE ONLY INNER PAIN I HAVE IS MY BROKEN RIB!!!

Supa_soaker

»» models

Re: the sodaconstructor interface: how would you improve it?   posted: 23-Jun-02 06:32   »» 
> SS, is it possible that maybe, just maybe that last
> drink was a little too much for you?

wait you sayin 30 constant dr peppers is too much caffine? can i say? you dont ever like to stay awake, i havent slept in 3 Days!



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