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subject: ===Dedicated Help Thread=== *new constructors please read p.1 first!

5096 replies on 340 pages. most recent reply: Tues, Aug 28 3:17 AM by OBstakel

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viciouschicken

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 24-Nov-02 18:27   »» 
luxetvox: The measurements are precise, but they're kind of the wrong idea. With that kind of legs, when the wave amplitude is 0, the points of each pair should rest in exactly the same spot. (look at daintywalker, for example.) If you reprogram your model so that it walks, you'll probably notice it limping a bit. This is because the legs in each pair aren't the same.

Hope that helps.

iamthehipo

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 24-Nov-02 22:41   »» 
lectvay;

i still need some help with the accordion structure. how is it kept from collapsing in on itself? every time i try to make one it collapses either vertically or horizontally. is there some simple rule for this ?_?

h~~<

iamthehipo

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 24-Nov-02 22:52   »» 
oh. my god. i am. so. stupid.

ignore previous message. and somebody hit me on the head with a hammer please *_*

h~~<

(losing her reasoning skills is making her uneasy...)

Lectvay

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 24-Nov-02 23:18   »» 
By the way, AccordianStyle that I was referring to earlier is now in my pub. I had forgotten to make it public before.

axilux

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 17:10   »» 
I can't make this thing move.
I discovered this effect some days ago, and it would be nice if it worked. Maybe it needs a medium to work against?

http://sodaplay.com/constructor/player.htm?&getmodel=axilux+Wave_walker

This is the original:
http://sodaplay.com/constructor/player.htm?&getmodel=axilux+Slug

Thanks
/ax

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 17:27   »» 
I deleted that one odd leg (the skinny one) and tuned it a bit. it kinda walks a little better now:

http://sodaplay.com/constructor/player.htm?&getmodel=example+axilux2

-w

Riddlen_Rhyme

»» models

Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 17:55   »» 
In trying to build a fast model, I have found that one thing that could potentially make a lot of models go much faster is by reducing the amount of 'slide' that happens against the ground. Most fast moving models lose a bit of probpulsion power, I think, because their feet, or whatever else is touching the ground, slide too much. Is there any way to get a better grip on the ground?

axilux

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 18:29   »» 
Thank you again!
(I have been hanging around in the help thread too long, got to get better in accuracy)
/axilux

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 18:48   »» 
RR,

G, F, & K each has obvious benefits, but each also has downsides (over-weight, paralysis, and jitters respectively). Luckily they are interrelated and can counter-act each other. Think of them like this:


1.) Friction counteracts the jitters resulting from High K.
2.) K counteracts the crushing of high gravity.
3.) Gravity provides traction to overcome the "sliperyness" caused by high F.

the trick is to find a balance.

Most fast models will has very high g, very low f and as much k is necessary to counteract gravity without causing jitters.

So in short, the solution to your sliperyness would be gravity, but keep the balance of the whole in mind. tuning is a 5 dimensional (g,f,k, amp., speed) process of trial and error.

-w

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 25-Nov-02 20:07   »» 
luxetvox,

here is a walking version of your model. I quickly rebuilt the legs (not exact) and programed it simply:

http://www.sodaplay.com/constructor/?getmodel=example+luxetvox

it is not too efficient, but it can walk.

-w

spartan

»» models

Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Nov-02 02:15   »» 
I need some more help. Is there any way that I can get this model to have a slug-like movement?
http://sodaplay.com/constructor/player.htm?&getmodel=spartan+slug_notworking
Thanks in advance for the help.

-spartan

PS- Check this out: http://sodaplay.com/constructor/player.htm?&getmodel=spartan+tensionspider
I just made it and I like it because its movement is similar to a real spider.

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Nov-02 02:43   »» 
spidey legs,

it might be possible to make that slug crawl if you programmed the rim of that shape to contract and expand against the movement of the other muscles.

-w

ps- that's a real nice walker, you've understood everything that's been said in this thread perfectly. so here is another tip:

with that type of walker (one that uses rotors to power the legs), if the stride pattern is very small and narrow, use 1/8 phase differential instead of 1/4. it'll give the walker a nice big stride. check it out...

http://sodaplay.com/constructor/player.htm?&getmodel=example+spideylegs1

feel free to use it if you like it.

Spideylegs

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Nov-02 17:40   »» 
That's spartan, not me.

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Nov-02 18:52   »» 
whoops!

My bad, spidey.

here is the revised link to spartan's model:

http://sodaplay.com/constructor/player.htm?&getmodel=example+spartan1

:)

-w

spartan

»» models

Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Nov-02 23:26   »» 
Thanks for the help warp, my spider's stride is longer now:
http://sodaplay.com/constructor/player.htm?&getmodel=spartan+tensionspider_revised

I built this not long ago, I know it's been done before.
http://sodaplay.com/constructor/player.htm?&getmodel=spartan+loop
BUT I noticed that this type of model can be used as a roller. It moves VERY slowly.
http://sodaplay.com/constructor/player.htm?&getmodel=spartan+looproller

-spartan



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