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subject: ===Dedicated Help Thread=== *new constructors please read p.1 first!

5096 replies on 340 pages. most recent reply: Tues, Aug 28 3:17 AM by OBstakel

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Riddlen_Rhyme

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 16:53   »» 
Anyway, warptera, forums ARE social. That said, what exactly are you referring to as the social problem and how? Of course subdivision won't solve the spam thing. When did I say it would?

I just think that it would be an overall good thing to create different areas for different discussions. As for the spam, no, it won't be any safeguard against it, I realize that. However, it might help.

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 17:25   »» 
[off topic]

>Anyway, warptera, forums ARE social...

That's what I said.

This thread idea was a way to simultaneously help poeple and cut down on extraneous posting. You suggested your idea as a way to compliment this idea. Because of this, I had to assume that your suggestion was aimed at the same problem.

spam is one of the many issues that this online community has to deal with. It is a social problem. That means it deserves a social solution. This thread is a social solution. Restructuring the boards is a systematic solution.

If you read ed's introduction to sodaplay, he says some stuff about complex systems being built from small simple parts. He refers to this as "emergent behavior". From my time here I have gleened that this is very much how ed views social systems.

I'm fairly certain that he would feel that the community is what we make of it. And any systematic change he makes is unlikely to produce the desired behavior due to the complexity of this social system.

Having those who enjoy the community take responsibility for its upkeep and introducing new members is not only are far more desireable solution, it is also far more effective.

-w

ps-"socialism" is a could example of what I'm talking about. despite its name, it is a purely systematic solution to societal problems. It is a philosophy that fails miserably because it fails to take into account the very nature of those who are to occupy it.

capitalism is demonstrably far more effective because it is a loose framework in which people can thrive. This is becuase it recognizes that people are naturally self-interested (though, not necessarily selfish) and forces them to take care of themselves.

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 17:28   »» 
let me just clarify that I used "socialism" as a systematic example. "socialism" is not a social solution. it is the antithesis of what I'm suggesting.

-w

axilux

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 17:53   »» 
You are absolutely right with the things you said with capitalism.
Capitalism is a self-organizing system, where peoples demands duct the flow of resources.
But, please, don't get political here. If you really want to, create a new topic.
/axilux

Riddlen_Rhyme

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 17:56   »» 
"You assume too much." -Padme, Star Wars: Episode I

Hee-hee. Anyway.

I was not suggesting the organization as a way of keeping spam down. I only mentioned that it might help once you brought it up. I was suggesting organization as a way of *organizing* things. Gee, imagine that?

I thought you'd agree since you have posted many times to encourage people to keep the boards clean. Well, I'm encouraged. Let's do something about it to make it easier.

axilux

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 18:08   »» 
Who's made the Antigrav walker?
It's so great it's a shame it isn't in the zoo.
Will the constructor please take a step forward.
With great respect
/axilux

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 18:10   »» 
yes axilux,

I'll make a new topic.

Okay! this is now the help thread again.

any questions?

-w

Ataensic

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 20:17   »» 
> Who's made the Antigrav walker?
> It's so great it's a shame it isn't in the zoo.
> Will the constructor please take a step forward.
> With great respect
> /axilux

what antigrav walker? where could you find a model that's not in the zoo besides in a person's pub? Am i being too critical?
-Ataensic

Flarenya

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 21:18   »» 
I made kevino's motor (I think) but i don't know where to put legs on it to make it walk. should i add another set of 'guts' or what, maybe i have the programming wrong? (thanks for telling me the name warp!)

here's the model


»» http://sodaplay.com/constructor/player.htm?&getmodel=Flarenya+KevsMotorWithLeggies

Thanks alot in advance,

--Flarenya

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 20-Nov-02 22:06   »» 
Flarenya,

yes, a motor like that will need another set of guts in order to be implemented simply.

The first step however, is to absolutely use guidelines to measure your lengths. I cannot stress this enough.

Use guideline's to replicate the structure of the motor from this model, then make sure your's is programmed like it too:

http://sodaplay.com/constructor/player.htm?&getmodel=warptera+Retro

then maybe I can show you how to add some legs.

-w

Flarenya

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 21-Nov-02 00:10   »» 
Thank you a lot, you have been a big help in making my models!

--Flarenya

Ataensic

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 21-Nov-02 00:23   »» 
wow, is this thread popular! Here's my question: how can i make my model, http://sodaplay.com/constructor/player.htm?&getmodel=Ataensic+ekulf , to walk and not have the legs kludge up every other step? Do i need structural changes or is the muscle placement/amplitude wrong? I tried fiddling with it, but my attempts only made it shudder and squish.
-Ataensic

Ataensic

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 21-Nov-02 00:26   »» 
oops, sorry to double post, but i fiddled some more and now it kind of walks, but slowly and i need it to be a more elaborate motion. Thanks,
-Ataensic

Flarenya

»» models

Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 21-Nov-02 00:51   »» 
I think i did it, it isn't 'perfect' but nothing's perfect right? is any thing wrong with it?

»» http://sodaplay.com/constructor/player.htm?&getmodel=Flarenya+Guts

warptera

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 21-Nov-02 01:02   »» 
Ataensic,

here is a programmed and tuned "Ekulf".

http://sodaplay.com/constructor/player.htm?&getmodel=example+Ekulf1

One leg had some muscles missing and misordered. also, gravity and friction were too high. Make careful note of the changes so you get a better start on your next model.

also, the vertical spring was kinda gumming things up, so i deleted it off each leg.

best,

w





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