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subject: ===Dedicated Help Thread=== *new constructors please read p.1 first!

5096 replies on 340 pages. most recent reply: Tues, Aug 28 3:17 AM by OBstakel

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I_break_things

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 03-Aug-07 00:48   »» 
oh, didn't know those existed. I've been working with the good ol' regular springs. The new stuff kinda seems cheap...also, I only discovered it yesterday =)

I'll try one of those. What do zip springs do differently?

Uka919

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 03-Aug-07 03:51   »» 
erm....zip springs? i'm really confused, and any help would be GREATLY appreciated.

lasse1234

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 03-Aug-07 06:41   »» 
Zip Strings are zero (or close to zero) length springs. They can add energy to anything and are usually used as toys, but can be used to make Zip Strings . They are made either through XML editing or the following process:

Create a free mass and bring it into a corner
Right-click.
Create another one and drag it into the same corner
Click again in the same spot

=0_o=

Grape

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 04-Aug-07 05:06   »» 
> oh, didn't know those existed. I've been working with
> the good ol' regular springs. The new stuff kinda
> seems cheap...also, I only discovered it yesterday
> =)
>
> I'll try one of those. What do zip springs do
> differently?

Actually, zip springs have been known for a long time. I can't remember who discovered them, but they have been know ever since the 1st golden age.

Zip springs are very commonly used in many things, such as tension springs, flex models, pandoras, etc. It depends on how you use them. Since they are at zero length, their tension is stronger than an ordinary spring and is able to let you make a flex chain that holds more and can be applied more nodes than the ordinary springs. How to make a zip is simple: create a mass, drag it on the corner, create another mass, click and drag it on the corner on top of the other mass and right click on it.

√♂۴

I_break_things

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 05-Aug-07 02:25   »» 
I dont understand. I did that, and nothing happened. Give more detailed instructions, or post some step-by-step pictures please. ty.

I_break_things

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 05-Aug-07 02:38   »» 
nevermind, I think I figured it out-it looks the same, but seems stronger.

darkaerial9

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 10-Aug-07 02:37   »» 
I need the link to the Sodaplay Alpha because I cannot seem to find the link anywhere on the site. I would love if you posted it.

DA9

Grape

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 10-Aug-07 05:48   »» 
Interesting, why doesn't it show up for you?

On the main page go to sodaconstructor and then the Click here to play. Why is it that you can't find alfa?

darkaerial9

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 10-Aug-07 18:28   »» 
Oh no. Sorry. I should have been more specific. I need the link for the Local version of Sodaplay Alpha because I made my model in Beta but I meant it to be in Alpha.

bsgirlxoxo

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 11-Aug-07 23:32   »» 
Wow looks good to me.((Sorry this message was to late but yeah...

lorcon

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 17-Aug-07 23:13   »» 
i know this is pretty late but since i wanna post at least one more time here (wahhhhhhh) ill give this that i made that has visual instructions for all of you who are coming back to read this and wondering how to make tension and zip springs PS if you wanna read the stuff easier look at its load picture
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=lorcon+0springvisualinstructions

OBstakel

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 28-Aug-07 03:17   »» 
while attempting to make a walking square, i noticed that it moved in a very motor like fashion. i refined the muscle placement and came up with this:

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=OBstakel+Stakel_motor

but now im stuck and cant figure out how to implement it into a walker model.....if any one can, it would be great if you could show me how =)



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