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subject: ===Dedicated Help Thread=== *new constructors please read p.1 first!

5096 replies on 340 pages. most recent reply: Tues, Aug 28 3:17 AM by OBstakel

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claw74405

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 10-Jul-07 01:43   »» 
sorry for dobel posting but turn off gravidy and it spins of the ground

john_touart

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 13-Jul-07 00:32   »» 
hey I'm new at this and i made my first rolling soda
what would you classify this as
is it descent

»» http://sodaplay.com/constructor/player.htm?&getmodel=john_touart+my_first_wheel_or_tank_track

mmaarrkkuuss

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 13-Jul-07 09:27   »» 
That's a very good, early model. Please use the showcase thread! :)

mmaarrkkuuss

john_touart

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 13-Jul-07 14:56   »» 
cool thanks

tonywyatt

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 22-Jul-07 18:48   »» 
How do I make fast amoebas?

~Toneo

edlinfan

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 22-Jul-07 19:42   »» 
Take your slow amoeba, and
-Turn up the gravity,
-Turn up the wave speed,
-Turn up the wave amplitude,
-Turn down the friction (but not so far that it explodes).

Also, some types of amoebas are intrinsically faster than others, such as zip amoebas (whose sides are all zipsprings).

A zip amoeba: http://sodaplay.com/constructor/beta/applet.htm?&getmodel=edlinfan+zip_amoeba

boopit

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 24-Jul-07 04:38   »» 
Anyone Know how to make that glitch where masses stop at a certain point and appears in another?

RJRocket53

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 26-Jul-07 15:48   »» 
the teleport glitch, boopit? make an x of bar springs and put the masses in the top.
_______________________________________________________________________
I need help with this, it's not working.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=RussellSprouts+tri

it should be like AngularAmeoba by Kevino

mmaarrkkuuss

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 27-Jul-07 19:59   »» 
Every wedgie should be 1/4 away from the wedgie at it's side. I think that's what's wrong. :)

tonywyatt

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 01-Aug-07 18:48   »» 
How can I make this slow Zip Amoeba of mine faster?

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=tonywyatt+slowzipamoeba1

It's slow :(

~Toneo

boopit

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 01-Aug-07 22:38   »» 
I turned up the g, f, k, wave speed, and amplitude.

»» http://sodaplay.com/constructor/player.htm?&getmodel=boopit+tonywyatt_slowzipamoeba1_fixed

Hope this helps

~b~

I_break_things

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 02-Aug-07 12:39   »» 
Changing the gravity and all that helps, but the main problem is your structure. First off, get rid of all the extra supports on the ouside rim, ie...


http://sodaplay.com/constructor/beta/applet.htm?&getmodel=I_break_things+example

Now, dont turn on that gravity just yet, as it will completely trash that guy. Now you need to add a TON more sprongs on the inside. It might be easier to just destroy the whole thing. With enough springs, the amobea will be stronger and harder to crush. Here is one I built, and you can count the springs.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=I_break_things+Awesome_amobea

Turn the gravity on and it rolls pretty darn fast, because there is always a spring pushing against the ground. Here, I have the proper gravity setting right here, and you can see for yurself...

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=I_break_things+example2

Now, look on the rim of the amobea, and yes, there ARE some supports. You want to have them going along the rim, but on yours you had them going in a square through the middle. This limits the movement of the amobea. The supports should be built in a certain pattern...

---------------- joint-----joint---joint----joint
-------------------I______________I-------I---------
---------------------------------------------I---------
----------------------------I_____________I---------

So, you connect all the evens to evens, and all the odd joints to odd joints, and connect only those joints that are next to each other, ie. Even, odd, even on the outside rim. Don't cut through the amobea, and dont connect evens to odds. You can look at my model if this is utterly impossible to comprehend, as It is hard for me to write... =S

cactus2

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 02-Aug-07 13:16   »» 
Actually, your amobea isn't that fast. Steeler managed to get a zip amobea to finish a race in 27 frames. Zip amobeas are probably the best amobeas for racing. You probably just need to experiment with larger and smaller number of radial springs, as well as the environment settings.

I_break_things

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 02-Aug-07 16:55   »» 
zip amobea?

Grape

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Re: ===Dedicated Help Thread=== *new constructors please read p.1 first!   posted: 02-Aug-07 18:31   »» 
It's an amoeba that is made with a circular zip spring instead of an ordinary chain thing. They work very smoothly too.

√♂۴



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