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subject: Perpetual motion machines

20 replies on 2 pages. most recent reply: Sun, Aug 26 2:27 PM by webjunkie411

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sock_master

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Re: Perpetual motion machines   posted: 25-Aug-07 08:32   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=sock_master+demented

cactus2

»» models

Re: Perpetual motion machines   posted: 25-Aug-07 12:18   »» 
"
3. it must be able to make it from one side of the screen to the other.

4. it needs to be a clasified model like a car, walker, or aomeba. not just a wobboling mass of masses and springs."

Sock_master, your model seems to be beyond these two restrictions.

matthew102000

»» models

Re: Perpetual motion machines   posted: 25-Aug-07 17:27   »» 
dont forget that i also said...

it must have some kind of REGULAR motion, if you know what i mean.

matt wuz here

webjunkie411

»» models

Re: Perpetual motion machines   posted: 26-Aug-07 14:13   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=webjunkie411+slug
its not that fast but it moves from one side to another

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=webjunkie411+hooverball
It does move from one side to another but it desides if it wants to or not (it has a mind of its own)

webjunkie411

»» models

Re: Perpetual motion machines   posted: 26-Aug-07 14:15   »» 
ill judge if the slots havent been filled

webjunkie411

»» models

Re: Perpetual motion machines   posted: 26-Aug-07 14:27   »» 
sttp heres another one not as much for judging but its fun to watchhttp://sodaplay.com/constructor/beta/applet.htm?&getmodel=webjunkie411+spinboxF
goof around with the frictionn its fun to watch



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