This is an archive of a previous version of Sodarace.

Please visit http://sodarace.net for the latest version.

forum  |  »» sodaplay
 
»» forums 

subject: Creatures

24 replies on 2 pages. most recent reply: Sun, Aug 26 6:08 PM by TARDIS

»» back to topic list  

This topic has 24 replies on 2 pages [ 1 2 | » ]
»» previous topic   »» next topic  


constructomaster

»» models
»» homepage

Creatures   posted: 06-Aug-07 19:42   »» 
This might have been done before, so, sorry. Welcome to the game of creatures. In this game creatures are judged by Atk.(Attack), Def.(Defense), Accuracy, and Evasion. these are the types they can be:
NORMAL
GRASS
FIRE
WATER
GROUND
ROCK
DARK
GHOST
DRAGON
FIGHTING
POISON
FLYING
PSYCHIC
BUG
ELECTRIC
STEEL
and
ICE
Your creature can have 2 types.
It can also learn 4 moves.
Explain each move and how much damage it does to the foe's HP(Hit Points) or how many stats it raises. Your creature's HP can only be as high as 300.
You can be in an individual match(1 vs 1)
Or a pair match(2 vs 2).
I will enter cartwheeler, which is a NORMAL type and knows Slam and Iron Impact, which is Lv 64 and HP is 185.
Slam(Normal): The user slams into the foe with its whole body. POWER: 50 ACCURACY: 95
Iron Impact(Steel): The user turns its body to steel and rams the foe. POWER: 80 ACCURACY:90 Recoil: half the damage the foe takes, the user recieves.
individual: constructmaster vs ???
pair: constructomaster/??? vs ???/???
Have fun!
constructomaster, signing off!



constructomaster

»» models
»» homepage

Re: Creatures   posted: 06-Aug-07 20:30   »» 
Oops, forgot the link.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=constructomaster+cartwheeler
constructomaster, signing off!

reecer6

»» models

Re: Creatures   posted: 07-Aug-07 02:09   »» 
name: rocking_chair
type: normal
moves: [rock rocker][ROCK]: turns its self to rock and rocks on oppent. POWER:84 ACCURACY:91 [ground pump][GROUND]: hits the ground and oppent goes flying. POWER:48 ACCURACY:51[slice n' dice][NORMAL]: chop rocks on oppentit. POWER: 99 ACCURACY: 98
otheres: LV: 60 HP: 247
individual: reecer6 vs ???
pair: reecer6/??? vs ???/???
link: http://sodaplay.com/constructor/player.htm?&getmodel=reecer6+rocking_table

constructomaster

»» models
»» homepage

Re: Creatures   posted: 09-Aug-07 02:34   »» 
Made a new one: Cakunlat(Bug)
Harden(Normal): Makes the body harder to raise Defense. POWER:-- ACCURACY:--
Grip(Normal): Grips the foe with tentacles, vines, etc. POWER:20 ACCURACY: 100
P.S. it's a cocoon.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=constructomaster+cakunlat
I challenge reecer6 and enter Cakunlat!
individual: constructomaster vs reecer6(ready to begin)
pair: constructomaster/??? vs ???/???
constructomaster, signing off!

constructomaster

»» models
»» homepage

Re: Creatures   posted: 09-Aug-07 02:41   »» 
STDP wrong link.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=constructomaster+Cakunlat
P.S. Also, its special ability is Shed Skin, which means if it has a status problem(asleep, poisoned, paralyzed, burned, or frozen)it has a 30% chance of recovering on each turn.
constructomaster, signing off!

constructomaster

»» models
»» homepage

Re: Creatures   posted: 09-Aug-07 15:41   »» 
STTP
Level: 48
HP: 147
constructomaster, signing off!

constructomaster

»» models
»» homepage

Re: Creatures   posted: 15-Aug-07 23:50   »» 
STQP
name: dittore
type: Normal
Moves:Transform(Normal) Transforms into one of its other forms.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=constructomaster+dittore
Transformed:
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=construtomaster+dittore_transformed1
constructomaster, signing off!

robo921

»» models
»» homepage

begining   posted: 17-Aug-07 20:57   »» 
I think this forum is awesome but I'm kinda new. So, constructomaster, can you fill in the missing stats (?) for this "creature" please?

NAME: Transmite
TYPE: PSYCHIC STEEL
--STATS
-LVL. ?
-HP: ?
-Atk.: ?
-Def.: 105
-Acc.: ?
-Ev.: 85
---MOVES
--Headbutt (FIGHT)
-Description: User pounces on/rams head first onto/into opponent.
-POW: 65
-ACC: ?%

--Confuse (PSYCHIC)
-Description: Makes an illusion that gives user a 75% chance of the opponent hurting itself.
-POW: --
-ACC:95%

*NEEDS MORE MOVES*

http://sodaplay.com/constructor/player.htm?&getmodel=robo921+Transmite

please say if link doesn't work.

constructomaster

»» models
»» homepage

Re: begining   posted: 17-Aug-07 21:12   »» 
Ok.
Lv.63
HP:202
Atk:103
Acc:109
Moves: it can have as many moves as you want it to.(max 4)
P.S. link didn't work.
Fixed link:
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=robo921+Transmite

robo921

»» models
»» homepage

Re: begining   posted: 17-Aug-07 21:31   »» 
Thank you!

robo921

»» models
»» homepage

Re: begining   posted: 17-Aug-07 21:42   »» 
I guess I'll add one more move (this ones good.)

--Ignite
-Description: User clangs it's steel body together frequently, creating a large amount of sparks, igniting the ground around it. [TAKES 2 MOVES]
-TYPE: FIRE STEEL
ACC: 95%
POW: 115

constructomaster

»» models
»» homepage

Re: begining   posted: 18-Aug-07 02:17   »» 
robo, do you call it "Transmite" because it sorta shapeshifts?
constructomaster, signing off!

TARDIS

»» models

Re: Creatures   posted: 18-Aug-07 12:58   »» 
Dalek
umm.. .what would suit it best?
EXTERMINATE!
One hit kill, 25% accuracy
brainwave extraction
Closes in and transfers target hp to it, 100% accuracy
Forcefield
PASSIVE, physical attacks don't hit(not even physical abilities)
Flight
Takes flight, all attacks have -25% accuracy, but so does hte dalek's attacks
hp at start=300
attack:100
defence:500(even if it gets past the forcefield, the dalek itself is heavily armoured)
accuracy: 95
evasion: 10(it's slow)
The dalek does not have allies, so it can only be in 1v1s
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=TARDIS+Dalek

constructomaster

»» models
»» homepage

Re: Creatures   posted: 18-Aug-07 14:32   »» 
You know "dittore" up in my earlier post? When it isn't transformed, all attacks bounce back(its body is made of rubber).
constructomaster, signing off!

TARDIS

»» models

Re: Creatures   posted: 19-Aug-07 17:45   »» 
You need non-physical attacks to damage the dalek.



This topic has 24 replies on 2 pages [ 1 2 | » ]


»» previous topic   »» next topic  

»» back to topic list  »» top of the page  

PLEASE READ THE FORUM GUIDELINES AND ALWAYS PREVIEW TO CHECK MESSAGES BEFORE POSTING...
...Help keep our forums creative and constructive. Thank you.


»» forum home