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subject: Hoover Jets

91 replies on 7 pages. most recent reply: 10-Aug-07 00:09 by I_break_things

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bobby2006

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Re: Hoover Jets   posted: 21-Jul-06 09:34   »» 
look at this model www.divadonatella.com

kidness

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Re: Hoover Jets   posted: 10-Aug-06 17:26   »» 
heres a no musle hover jet it can't lift stuff but it can stay in the air

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=kidness+nomuslehover

Armageddon

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Re: Hoover Jets   posted: 11-Aug-06 09:54   »» 
The name "hoover jet" really bothers me for some reason, and I have NO idea where it originated.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Lutherie+deadweight

This is an old SSFv22* flyer of mine stripped to the bone. If you want a durable version or a speed version etc. just ask. This is the aesthetic version.

*self-sustaining flyer version 22

edlinfan

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Re: Hoover Jets   posted: 11-Aug-06 19:17   »» 
I think it was a typo of "Hover Jet", and the name stuck for whatever reason...

ROBO_HEN5000

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Re: Hoover Jets   posted: 11-Aug-06 21:04   »» 
I think I found something interesting:

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=ROBO_HEN5000+no_f_flyer

It's a hoover jet that works with NO friction!!! It might run on a weird glitch, but I'm not sure...

edlinfan

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Re: Hoover Jets   posted: 11-Aug-06 21:30   »» 
That is interesting. I experimented a little bit with gravity settings, and found that it would not go upwards when set to zero-grav. This means that something besides lift is holding it in place. It's not just a high-K flier, as it still works when K is lowered. (And it ignores reversed gravity as well, if it's set to the default setting or below.)

Cool.

Recurracy

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Re: Hoover Jets   posted: 12-Aug-06 06:05   »» 
I have,well...Let's say about 10 fliers,maybe more,and about 5 things that resist gravity,and...3 weird flying stuff.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Recurracy+grav_resistor2

It uses no F,full K(it has about...9 springs,so this doesn't shake.) and full G.

ROBO_HEN5000

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Re: Hoover Jets   posted: 12-Aug-06 22:33   »» 
I think the last couple of models have not really been hoover jets, but geostationary models. They don't have to be complicated, for example:
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=ROBO_HEN5000+no_f_flyer_2
This is a remarkably simple model, and yet can stay in one place with the gravity to full and the friction to none.

Lutherie

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Re: Hoover Jets   posted: 13-Aug-06 20:41   »» 
*floating* models are simple to make, you can have as few or as little springs as you want. High k low f and high amplitude speeds are the power sources. The difference between this and a jet is that a jet has propulsion, causing it to move itself across the screen, such as these "hoover jets" and other flying models such as mine. They are not actually anything similar to jet engines, because that would be most likely impossible to build in sodaplay, but they produce the same effect, motion, using the same force, air resistance, as a means of propulsion. That's the difference between your models that you show there and the "jet" models.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Armageddon+hotairbaloon

edlinfan

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Re: Hoover Jets   posted: 14-Aug-06 02:05   »» 
Luth: Thanks for making the clarification between hovering and flying models, and good job with the hot air balloon.

While I was messing around with an inertial model of mine, I came up with a strange half-roller half-flyer thing. Its mechanism resembles half of Luth's deadweight, and there are no counter-rotating bits. If there were, I'm sure the model would take off. However, the rotational thrust spins the entire thing around, and changes the direction of the linear thrust, making it return to the ground. So you have a half-roller half-flier thing.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=edlinfan+messed_up_flier
For whatever reason, you have to manually switch the direction with "forward" and "reverse" to get it to autoreverse. (It does have autoreversing capability, though.)

I might make a better version, but it would be a blatant rip-off of Luth's design, so I probably will not.

ROBO_HEN5000

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Re: Hoover Jets   posted: 19-Aug-06 14:56   »» 
bumpety bump bump

coolkat677

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Re: Hoover Jets   posted: 04-Sep-06 04:14   »» 
Well, can someone tell me why the Hoover Jet does what it does?

edlinfan

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Re: Hoover Jets   posted: 04-Sep-06 04:38   »» 
I don't know.... that's part of the fun, I guess.

I made one: http://sodaplay.com/constructor/beta/applet.htm?&getmodel=edlinfan+fast_flier
It is very fast.

ROBO_HEN5000

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Re: Hoover Jets   posted: 04-Sep-06 13:32   »» 
WOH!!!
ELF just made a no friction hoover jet!!!

kewl beenz

coolkat677

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Re: Hoover Jets   posted: 04-Sep-06 17:48   »» 
Yaa! My first Hoover Jet!

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=coolkat677+1_2



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