hey Xander, to get them to work load them in SCLocal Beta, at least thats how i did it.
Now that Yoesems cpntest is ove, i think ill start a new one. This one, like Yoesems will have a coaster with you name for the prize, but unlike his the models have no requrements, except that there coasters, though exploitation of glitches/extreme technigues (like sub-pixel gaps) will be a good way to go to win ;)
Coasters will be graded on 3 categories: 1. Fluency: Like Yoesem said, most coasters are a mass bouncing around that accidentaly hits a ramp, try and make the coasters actually conform to the movement of the mass, not the ohter way around
2. Asthetics: if a coasters looks like crap, it wont win, so make them look good as well as flow.
3. Technicality: as mentioned above exploitation of glitches/advanced technigues are good to use
PS tracks like Xanders Jumpathon would do good, but make sure to have some ramps and such as part of it
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