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subject: Super Roller Coaster

5320 replies on 355 pages. most recent reply: Mon, Aug 27 4:14 PM by lasse1234

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Xander7447

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Re: Super Roller Coaster   posted: 04-Dec-03 22:29   »» 
thank you for using my jump.

Xander7447

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Re: Super Roller Coaster   posted: 04-Dec-03 22:47   »» 
yoesem those models don't even work in beta.

Mythmon

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Re: Super Roller Coaster   posted: 05-Dec-03 23:04   »» 
hey Xander, to get them to work load them in SCLocal Beta, at least thats how i did it.

Now that Yoesems cpntest is ove, i think ill start a new one.
This one, like Yoesems will have a coaster with you name for the prize, but unlike his the models have no requrements, except that there coasters, though exploitation of glitches/extreme technigues (like sub-pixel gaps) will be a good way to go to win ;)

Coasters will be graded on 3 categories:
1. Fluency: Like Yoesem said, most coasters are a mass bouncing around that accidentaly hits a ramp, try and make the coasters actually conform to the movement of the mass, not the ohter way around

2. Asthetics: if a coasters looks like crap, it wont win, so make them look good as well as flow.

3. Technicality: as mentioned above exploitation of glitches/advanced technigues are good to use

PS tracks like Xanders Jumpathon would do good, but make sure to have some ramps and such as part of it

Xander7447

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Re: Super Roller Coaster   posted: 06-Dec-03 17:46   »» 
hey mythmon hows this.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Xander7447+glitch_coaster_2

Sotis_A

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Re: Super Roller Coaster   posted: 06-Dec-03 18:03   »» 
:D it lives up to it's name.. I think it's great. (even though i'm not mythmon..)

Xander7447

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Re: Super Roller Coaster   posted: 06-Dec-03 19:39   »» 
lol thank you.

PennyMaker42

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Re: Super Roller Coaster   posted: 06-Dec-03 19:42   »» 
this is my first good-working coaster

>>http://sodaplay.com/constructor/beta/applet.htm?&getmodel=PennyMaker42+the_s_tonator

it doesnt have a great ending, though

Veret

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Re: Super Roller Coaster   posted: 06-Dec-03 19:48   »» 
i dont get it...these roller coasters are all made so that the mass lands exactly right all of the time...is there something i dont know about roller coaster design, or do you all just have enough patience for 10 hours of trial and error?

Sotis_A

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Re: Super Roller Coaster   posted: 06-Dec-03 20:00   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Sotis_A+penny here's an end. :)

Sotis_A

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Re: Super Roller Coaster   posted: 06-Dec-03 20:04   »» 
hey, Veret, are you norwegian? your name is like the norwegian word for weathet: Været.

Sotis_A

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Re: Super Roller Coaster   posted: 06-Dec-03 20:05   »» 
for weather i mean..

PennyMaker42

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Re: Super Roller Coaster   posted: 06-Dec-03 20:55   »» 
i just relized how glitchy this one is

>>http://sodaplay.com/constructor/beta/applet.htm?&getmodel=PennyMaker42+Paenae

<P42>

Veret

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Re: Super Roller Coaster   posted: 06-Dec-03 21:09   »» 
No, i'm not norweigan, nor do i speak it, nor can i spell it (i think). Veret is just part of an anagram for my real name. dont bother asking what it is. anyway, thats not a glitchy coaster its just that the mass shares the space with the track so it cant leave it, and it ends up acting all weird.

PennyMaker42

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Re: Super Roller Coaster   posted: 06-Dec-03 22:22   »» 
sorry..... i got post-happy.......


oh well....

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=PennyMaker42+PennyLoop

Mythmon

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Re: Super Roller Coaster   posted: 06-Dec-03 23:07   »» 
hey penny, if you can improvve that a little it would be a good contest coatser, and to the other person that made one, it could be better, like try and get it to stay in the ending for one, but i wont decide until after im done with the prize coaster anyways, so youll have lots of time



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