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subject: Super Roller Coaster

5320 replies on 355 pages. most recent reply: Mon, Aug 27 4:14 PM by lasse1234

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GIRreporting

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Re: Super Roller Coaster   posted: 28-Nov-03 17:18   »» 
I completed my first gondola roller coaster! It's not very good, but it was my first.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=GIRreporting+Gondola_of_doom

the_duck

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Re: Super Roller Coaster   posted: 28-Nov-03 18:56   »» 
Here's my first entry:

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=the_duck+Loopy_Coaster

I hope you count those first four loops as a corkscrew.

_And_, in this model, the mass has to pass through barsprings only 0.2 pixels apart. I could make it less.

FoRgErEr

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Re: Super Roller Coaster   posted: 28-Nov-03 21:45   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=FoRgErEr+add_to_LMBR

im startinto get the hang of this... :)

lewa

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Re: Super Roller Coaster   posted: 28-Nov-03 21:48   »» 
ed is updating the zoo like mad!...

Xander7447

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Re: Super Roller Coaster   posted: 28-Nov-03 22:24   »» 
i'm jumptastic.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Xander7447+jumpathon

Mythmon

»» models

Re: Super Roller Coaster   posted: 28-Nov-03 23:10   »» 
very original

heres my entry
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Mythmon+supercoaster

the gap it flies through in the begining is, throught the wonder of .xml editing, only .0001 pixels wide (check to .xml, it true!) i hope it qualifies for the other 2 requierements and i hope i win too

Ps i HAD .00001 but some how it always gets cahnged when i save it like that, oh well .0001 is good enough for me

lewa

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Re: Super Roller Coaster   posted: 28-Nov-03 23:45   »» 
wow,thats cool!
There arnt enough caps lock in the world to describe how cool these coasters are!

lewa

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Re: Super Roller Coaster   posted: 28-Nov-03 23:47   »» 
And Xander,that jumpathon is fantastic!

lewa

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Re: Super Roller Coaster   posted: 28-Nov-03 23:58   »» 
And little old me decides to make one:D
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=lewa+OverShot

I remeber when thefirst soda-coaster idea came up...ah the memories:)
It was not working then though,becuase we were trying to make things that looked like actual "carts",so when the friction was turned low(wich is neccecar) the carts went bezerko!Its fun playing arround with beta,love it!

FoRgErEr

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Re: Super Roller Coaster   posted: 29-Nov-03 15:17   »» 
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=FoRgErEr+Chads_anger


this didnt come out the way i wanted it to :(

Mattis

»» models

Re: Super Roller Coaster   posted: 29-Nov-03 16:18   »» 
Yoesem, I think you're confused. this wasn't a contest, it was a coaster showcase. either that or I missed something.

ocean

»» models

Re: Super Roller Coaster   posted: 29-Nov-03 16:51   »» 
you missed something :)

Yoesem set up a contest with aims for the roller coaster (besides looking cool) and with a prize for the winner: his best ever coaster (in progress) with the winner's name on it.

Oh, and I'm working on one... it isn't quite ready though, i haven't had enough time yet. Watch this space :)

yoesem

»» models

Re: Super Roller Coaster   posted: 29-Nov-03 17:17   »» 
tnx ocean for updating mattis about my contest.....i hope there are a lot more people who are interrested in it...may the best one win!

i can assure u that the reward coaster is going to be great...it's taking up all of my time :)

But with all these new coasters i hope no-one finds out about my secret extra little part....:D

-¥-

FoRgErEr

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Re: Super Roller Coaster   posted: 29-Nov-03 17:23   »» 
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=FoRgErEr+wow_i_couldnt_have_done_this


i really couldnt have lol

KingSolomon

»» models

Re: Super Roller Coaster   posted: 30-Nov-03 20:00   »» 
Guy's, I prefer you don't use my loops not because of the stealing factor, but I think you should learn and put in the effort to make them. They took me a really long time to make, and it's a good learning and perservering experience.



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