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subject: Super Roller Coaster

5320 replies on 355 pages. most recent reply: Mon, Aug 27 4:14 PM by lasse1234

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lewa

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Re: Super Roller Coaster   posted: 23-Dec-03 18:43   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=lewa+Reward
the_duck and TheRealFerret win!

==Y
==A
==Y
==!

Sizzlepop

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Re: Super Roller Coaster   posted: 23-Dec-03 19:46   »» 
Does anyone remember that "Triangle coaster" that the duck made? It was really good.

the_duck

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Re: Super Roller Coaster   posted: 23-Dec-03 20:05   »» 
Is this what your looking for Sizzlepop?

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=the_duck+Magic_Triangle

I like that one too :)

TheRealFerret

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Re: Super Roller Coaster   posted: 23-Dec-03 20:18   »» 
What did I enter? which coaster did i use?

the_duck

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Re: Super Roller Coaster   posted: 23-Dec-03 23:55   »» 
Aaack!!!

I was trying to use this:

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=the_duck+Glitch_Inducer

to start a coaster, but as you can see it's so smooth it glitches up. You can make it a bit better by starting a few pixels to the right of the corner, but that's annoying.

PsychoBrat said "masses just seem to lock on to it so easily because its such a perfect curve!" Well in this case, they lock on too easily :p

lewa

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Re: Super Roller Coaster   posted: 24-Dec-03 00:04   »» 
hhmmm, it works fine if you move it over a pixel:)
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=lewahelp+hoho

sleighrider_2003

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Re: Super Roller Coaster   posted: 24-Dec-03 23:51   »» 
solomon, your model is SO slk. How did you make dose awesom solid springs.

lewa

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Re: Super Roller Coaster   posted: 25-Dec-03 00:56   »» 
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=roller_l_a_f+lewa_L_J
Im learning, slowly but surely :)

Lectvay

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Re: Super Roller Coaster   posted: 25-Dec-03 00:57   »» 
the_duck, using less gravity can also fix it.

sublime1

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Re: Super Roller Coaster   posted: 25-Dec-03 06:15   »» 
Hi. This is my first post. I've come to admire the sheer genius exhibited by some of the models here, and was particularly inspired by Getz's coaster_alpha. Here's a modification I made to it, with higher gravity and a token glitch in the catch-receptacle:

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=sublime1+sublime_getz_coaster

In playing with this, what I found interesting is that some free masses would get 'stuck' behind a fixed mass. Some would explode back into action when you moved the fixed mass behind which they were stuck. Others would have lost all mobility, and would remain inert, wherever you moved them.

Mythmon

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Re: Super Roller Coaster   posted: 25-Dec-03 17:23   »» 
sometimes theyll actually just get stuck there for a moment then explode back out, onow that im thinking of this, im gonna try and make a coaster with that, hmmm

TC23

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Re: Super Roller Coaster   posted: 25-Dec-03 18:43   »» 
Hey, I appreciate winning the coaster contest. Which of my coasters won it, Mythmon?

Mythmon

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Re: Super Roller Coaster   posted: 25-Dec-03 19:58   »» 
as soon as i can get on my other computer where the file is, ill post the score sheet i used

Mythmon

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Re: Super Roller Coaster   posted: 26-Dec-03 14:43   »» 
ok, here it is

the first score is fluency, the second asthetics, the third technicality and the last one the total

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Xander7447+glitch_coaster_2
9.5 7.8 9.9 27.2

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=sotg+marble_halk
6.9 6.8 7.2 20.9

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=sotg+marble_to_the_x
8.1 9.0 8.5 25.6

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=TC23+coaster1
9.6 9.1 8.5 27.2

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=TC23+coaster2
9.1 9.5 8.6 27.2

http://sodarace.net/upload/Veret/failedcoaster.jnlp
10.0 8.1 5.9 24.0

http://sodarace.net/upload/Veret/Sodacoaster1.jnlp
8.1 9.6 9.0 26.7

Sotis_A

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Re: Super Roller Coaster   posted: 26-Dec-03 16:57   »» 
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Sotis_A+8x_loop
Many loops on the same spot, eh?



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