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subject: model showcase thread

7596 replies on 507 pages. most recent reply: Mon, Aug 27 0:04 AM by csscplayer

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DarkSam

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Re: model showcase thread   posted: 21-Jul-07 01:38   »» 
well i made a hoverer
»» http://sodaplay.com/constructor/player.htm?&getmodel=DarkSam+SSSSS
not very original i know

and i made a simple wormy for going down hill or flat terrain i think (i never make good models, i mainly make models that are easy to race)
»» http://sodaplay.com/constructor/player.htm?&getmodel=DarkSam+fu

cactus2

»» models

Re: model showcase thread   posted: 21-Jul-07 11:59   »» 
Your first link was wrong.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=DarkSam+SSSSS

But beyond that, OK models.

RJRocket53

»» models
»» homepage

Re: model showcase thread   posted: 22-Jul-07 00:14   »» 
webjunkie, I made this a while ago, sort of similar.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=RussellSprouts+Flyer

The springs are attached dfferent though

RJRocket53

»» models
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Re: model showcase thread   posted: 22-Jul-07 00:31   »» 
Sorry 4 double posting, but jackman so you mean this type of thing,

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=RussellSprouts+DAintyExoskeloton

matthew102000

»» models

Re: model showcase thread   posted: 23-Jul-07 04:04   »» 
uhh... not to many new models, but here they are. prety simple..........

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=matthew102000+intresting_concept

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=matthew102000+walker

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=matthew102000+hover_jet_car

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=matthew102000+triangle_flex_aomeba

matt wuz here

jackman6

»» models

Re: model showcase thread   posted: 25-Jul-07 13:53   »» 
thats EXACTLY what i tried to make. but mine didnt work.

RJRocket53

»» models
»» homepage

Re: model showcase thread   posted: 25-Jul-07 19:26   »» 
Look at the springs stiffness, it's like that because I used MS Springs, mulitiple springs in between two masses.

I_break_things

»» models

Re: model showcase thread   posted: 04-Aug-07 12:00   »» 
Here, I have a few good models. I don't make the best models, I kinda suck at making any. =D

I occasionaly get a few good ones...

I give you the amazing Headache Inducer!
http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+circle2
Try pulling it around. It is the never moving hover bot!

This is my amobea. It works, but it isn't really fast. Havent eally learned the whole zip spring thing yet.
http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+amobea

Here, it is one of my "Star Runners". I gave them that name because they used to have long triangles pushing them along. I'll post one of them too.

http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+Star_Runner_Xtreme

http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+Star_Runner_Revamped

And these are from when I got bored and thought I'd make a human...I am still trying, but it's hard =D Also, I know none of them are accurate as far as our muscles are actually placed, they just work, so dont tell me they aren't accurate.

http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+Human_Head

http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+foot

http://sodaplay.com/constructor/player.htm?&getmodel=I_break_things+Shoulder_Elbow

I have some with wheels, but they kinda suck. I use mainly inernal engines.

BTW, that is one wicked cool model you poted, mat, the jet car. That was way cool!

P.S., some of my models weren't loading when I previewed, so If the same happens to you, let me know, I'll try making a new link, or I'll make them public.

mmaarrkkuuss

»» models
»» homepage

Re: model showcase thread   posted: 04-Aug-07 13:49   »» 
If your models are made in beta you should replace "player.htm" with "beta/applet"

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Username+Modelname

mmaarrkkuuss

Grape

»» models
»» homepage

Re: model showcase thread   posted: 06-Aug-07 14:08   »» 
http://sodaplay.com/constructor/player.htm?&getmodel=Grape+spiral

One of the best half fountains I've made.

http://sodaplay.com/constructor/player.htm?&getmodel=Grape+theturtlelol

something random I've made in my spare time.

I_break_things

»» models

Re: model showcase thread   posted: 07-Aug-07 12:09   »» 
lol, I like the bi-ped (Bi-ped? Bi-pod?) and I like that fountain. I messed with the speed a little, and managed to get it to fly apart (I mean, cmon, look at my name!)

Anyway, here are those models that didn't show up...

WARNING!!: DO NOT LOOK AT THE FOLLOWING MODEL IF YOU HAVE FLASH-INDUCED SIEZURES! THE NEXT MODEL FLASHES; BLINKS A LOT!

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=I_break_things+circle2

That one was the amazing headache inducer. It can really give you a headache. I noticed that it is the ultimate hover soda, because it doesn't move-no matter how you set the dials. P.S, after the sim has started, I turned off the kinetic energy and could change the springs. Gravity was at max and it still didn't move. Cool, no?

Here is the other model...

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=I_break_things+amobea

That is my prized amobea. It doesn't go very fast, mainly because I haven't gotten the zip spring kind done (not really sure I'm doin it right..), so, here is my amobea. Like it? A ton of springs. I should make one with more (YIKES!).

I_break_things

»» models

Re: model showcase thread   posted: 07-Aug-07 12:12   »» 
sorry for the double post...

When messing with the amazing headach inducer, very quickly pull the K bar down. It flies apart! Wait as long as you want, ad push it back up. this thing is indestructable! Also, pull the K bar down slowly to mess with the bars (this way it doesn't fly apart.)

cactus2

»» models

Re: model showcase thread   posted: 07-Aug-07 12:54   »» 
"That one was the amazing headache inducer. It can really give you a headache. I noticed that it is the ultimate hover soda, because it doesn't move-no matter how you set the dials. P.S, after the sim has started, I turned off the kinetic energy and could change the springs. Gravity was at max and it still didn't move. Cool, no?"
Er.. That's because gravity was set to off.

WBernish

»» models
»» homepage

Re: model showcase thread   posted: 07-Aug-07 13:18   »» 
Yes, I noticed that too. But even if you turn gravity on, it still hovers.

By the way, I made some new models. (Although they're not very good)

These two won't auto reverse.
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=WBernish+Square_Thing
http://sodaplay.com/constructor/beta/applet.htm?&getmodel=WBernish+Slow_Rowing

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=WBernish+Ugly_Ameoba_12pt

Feedback Welcome=)

I_break_things

»» models

Re: model showcase thread   posted: 08-Aug-07 13:43   »» 
omg, lol, i diddn't relize my gravity was off. *slaps self in the head* Good thing you cought that. It does still hover though. well, it still is fun to make it go explodey when the gravity is off.

Nice models WBernish. I like your amobea that doesn't reverse-it looks cool when it walks.



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