> It does open a can of worms though: should we find a > way to validate the inner workings of AI entrants in > order to make meaninful comparissons between entrants > [both human and AI]? I think there are some tricky > issues for us to grapple with in this area, do > reasearchers want to reveal the workings of their > algorithms for example or are there intellectual > property issues to protect, and do we draw a line > between hand-crafted models and the results of > machine learning algorithms?
You have highlighted an issue which crops up in many computer science competitions, since an entry may be entirely computer generated, or may have had some manual tweaking aswell.
It might be difficult to tell if someone has designed a creature using a Genetic Algorithm, say, and then fine-tuned the final result before entering in the competition. This could be considered cheating. On the other hand most AI programs will need a certain amount of tweaking of parameters, and initialisation, perhaps using manually designed building blocks. Is this cheating?
It may be the case that the only way to do it would be to have a free for all, and let the best creature win, regardless of the design process. All entrants will be constrained by the same physical simulator, so that's fair. Whether the designer has to disclose the technique used to design the creature or not is a different matter. I expect most designers would want to show off their methods to some extent, but they needn't give it all away if they are concerned about intellectual property.
|