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subject: wow, it's been so long

11 replies on 1 page. most recent reply: 22-Oct-06 08:13 by tonywyatt

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frodnonnag

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wow, it's been so long   posted: 11-Oct-06 17:32   »» 
doing a google search of my oft used login name brings so many interesting internet activities i have done, including my participation in the evo vs creation thread two years ago (!!!). personal events drug me away from this site, so its good to jump back a few years later and ask questions.

did anyone tool around with neg length springs and find anything new with them since i left?

and were any new and extremely interesting complex engines formed?



cactus1

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Re: wow, it's been so long   posted: 11-Oct-06 22:38   »» 
1. never heard of neg-length springs.
2.miro and wodka ar still the only AI's.

not much has changed

frodnonnag

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Re: wow, it's been so long   posted: 12-Oct-06 05:46   »» 
neg length springs are just what they are called, springs with a negative resting length, its technically a glitch but is mathimatically accurate, although physically impossible. you get them by saving a model locally and editing the value that is the spring's resting length(not its actual length), needless to say they have interesting properties like their ability to negate gravity or power certain things without muscles.

when i say resting length i mean the length the spring "rests" at, the point at which it is neither stretched out or squeezed together.

did i confuse you enough?

here's a diagram

1 and 2 are endpoints of a spring, ! and @ are their respective resting points

1---------2
!---@

this line's actual length is 9"-" but it's resting length is 3"-"

now a "neg length" spring

1---2
@---!

looking at the diagram it seems that the points swap, and yes that is exactly what they do, because as point1 attempts to move past point2, they swap places and their self generated momentum causes them to shrink from a length of 3, to 0, and back to 3 because this programs engine is stuck in a sort of a loop. no matter how much it attempts to shrink the line, it cannot generate a negative length to actually rest at.

frodnonnag

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Re: wow, it's been so long   posted: 12-Oct-06 05:50   »» 
http://sodaplay.com/constructor/player.htm?&getmodel=Frodnonnag+fightingtostayaloft

here is an example of a model using two negative length springs, click and hold any of the points and you'll see what i mean

frodnonnag

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Re: wow, it's been so long   posted: 12-Oct-06 05:51   »» 
http://sodaplay.com/constructor/player.htm?&getmodel=frodnonnag+fightingtostayaloft

sorry, here is the correct link

frodnonnag

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Re: wow, it's been so long   posted: 12-Oct-06 05:55   »» 
ts technically a glitch but is mathimatically accurate, although physically impossible


yeesh, i have to review what i write more often...

cactus1

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Re: wow, it's been so long   posted: 12-Oct-06 22:56   »» 
i aready figured out what neg-length meant, jsut haven't heard of them before you mentioned them.


-become a treehugger-

trailmarker

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Re: wow, it's been so long   posted: 12-Oct-06 23:48   »» 
Wow. Thats is just scary! I wonder if anyone could implement that into anything. That would be cool.

TM

frodnonnag

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Re: wow, it's been so long   posted: 13-Oct-06 15:02   »» 
i have a few more negative length spring models in my library, but am unsure if anyone else uses them for anything more than their second known use. basically you make a tiangle, 3 points 3 lines, then edit the length so two of the springs are equal negative length. the point that is between the two neg length springs will now rest in the middle of the positive length sping in the triangle. taking that now flat triangle and using it in a model as say a leg, as the positive spring is compressed or stretched, the middle point will have the same tension on it due to the negative springs.

scooterboo

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Re: wow, it's been so long   posted: 13-Oct-06 20:43   »» 
i did something with those negative length springs-

»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=scooterboo+slide4
»» http://sodaplay.com/constructor/beta/applet.htm?&getmodel=scooterboo+slide5

anyway, the AI forum is basicly dead, try the others

Recurracy

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Re: wow, it's been so long   posted: 15-Oct-06 17:29   »» 
I found something!
It's really weird when you throw this thing when it is the smallest.

http://sodaplay.com/constructor/beta/applet.htm?&getmodel=Recurracy+Throw_when_the_smallest

tonywyatt

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Re: wow, it's been so long   posted: 22-Oct-06 08:13   »» 
Frodnonnag thats so cool! Put it on full grav and drag it to the top... it tries to stay up!



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